

If you’re using geografts, importing separate clothing/hair, Daz animations things get more complicated. I just got this figured out a few days ago myself. If I don’t get it 100% working soon, I’l be posting up here next for help -_. Still playing with some maths and things inside of Control Rig to tweak it up.

Of 3 characters, I had to do some tweaking on weight paints and bones on one of them to get 2boneIK for the legs mostly working in Control Rig. The full process I went through is a bit of a hassle, but it worked nearly flawlessly. I’ve got 3 character made in Daz working in UE right now using Blender and Diffeomorphic.

I’m not using AL4 but working directly in Control Rig, so I can’t say if this will work for your issue specifically. It’s not helpful at all trying to get into UE. That plugin just renames bones and moves some parents around.
